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Cheil USA

Capture The Cape
Game Development
Created a modular ability system for data-driven player abilities
Implemented Event tracking for player data on a live database
Implemented skill-based matchmaking based on Open-Skill Algorithm
Developed base game mode to track player scores, win conditions, and game state
Developed a simple server-side rewind for hit detections
Central Park VR Technical Demo
XR Developer
Set up accurately mapped room scale experience
Developed live tracking of objects in environment
Optimized frame rate utilizing LODs and occlusion culling
Added sound and other environmental elements for immersive experience

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